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Draw use case ,class, sequence, collaboration ,state and activity diagrams for "Find the treasure" game.
Following are the steps and rule of the game.
The player starts the game.
The main menu is displayed for him containing four options.
1) Story
2) Instructions
3) Play game
4) Exit
If the user selects option#1(story), the story of the game is displayed to him.
If the user selects option#2(instructions), the instructions to play the game are displayed to him.
After displayed the story or instructions of the game, the player will be returned back to the main menu.
If the user selects option#3(play game), level 1 of the game will be started
In each level the user can take power ups(gives a life),gifts (increases the score)and a key(moves to the next level).
The user cannot take the first gift before taking a power up
After taking the first gift, player can take any number of gifts and power ups in any sequence .
After collecting 3 gifts or power ups the user can take the key.
If the player selects option#4(Exit), the game is cancelled.
Note that:
In each level the player has 10 lives.
If the lives are finished, the game will be over.
There are total 10 levels of the game.
The player can cancel the game at any level.
After finishing all the levels the player will win the treasure.
Use Visio 2003 draw the above mentioned UML Diagrams